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      <title>RunUO Documentation - Class Overview - LootPack</title>
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      <h4><a href="../namespaces/Server.html">Back to Server</a></h4>
      <h2>LootPack</h2>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> Average( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> FilthyRich( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> Meager( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> Poor( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> Rich( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> SuperBoss( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <!-- DBG-0 --><a href="LootPack.html">LootPack</a> UltraRich( <font color="blue">get</font>; )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CheckLuck( <font color="blue">int</font> chance )<br>
      (<font color="blue">static</font>) <font color="blue">int</font> GetLuckChance( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> killer, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> victim )<br>
      (<font color="blue">static</font>) <font color="blue">int</font> GetLuckChanceForKiller( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> dead )<br>
      (<font color="blue">ctor</font>) LootPack( <!-- DBG-0 --><a href="LootPackEntry.html">LootPackEntry</a>[] entries )<br>
      <font color="blue">void</font> Generate( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Container.html">Container</a> cont, <font color="blue">bool</font> spawning, <font color="blue">int</font> luckChance )<br>
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